package com.macken.zjh.constant;

public class Constants {
	// ActionRequest
	public static final int ACTION_PREPARE = 1;
	public static final int ACTION_FOLLOW = 2;
	public static final int ACTION_ADD = 3;
	public static final int ACTION_LOOK = 4;
	public static final int ACTION_COMPARE = 5;
	public static final int ACTION_GIVEUP = 6;

	// RoomRequest
	public static final byte DESK_EXIT = 0;
	public static final byte DESK_ENTER = 1;
	public static final byte DESK_CHANGE = 2;
	
	//Desktop
	public static final byte DESK_STATE_READY = 1;// 准备阶段
	public static final byte DESK_STATE_SEND = 2;// 发牌
	public static final byte DESK_STATE_DOING = 3;// 进行中
	public static final byte DESK_STATE_END = 4;// 结束
	
	
	//Player
	public static final byte PLAYER_STETE_NOBODY = 0;// 无人
	public static final byte PLAYER_STATE_IDLE = 1;// 空闲
	public static final byte PLAYER_STATE_READY = 2;// 准备中
	public static final byte PLAYER_STATE_UNLOOK = 3;// 未看牌
	public static final byte PLAYER_STATE_LOOK = 4;// 看牌
	public static final byte PLAYER_STATE_GIVEUP = 5;// 放弃
	
	
}
